GAME DETAILS

TITLE
MOB CITY
AGES
12 - Adult
PLAYERS
2 - 6
DURATION
60 - 180 mins
DESIGNER
Jacques Deul
LANGUAGES
ENGLISH
DUTCH
GERMAN
JAPANESE

November 2nd, 1928

The latest attempt on the Don’s life has left him very weak - the doc gives him about a week to live. Naturally he’s seeking a worthy replacement to head the family so it’s up to his Captains to prove themselves before his departure.

As one of these Captains, you’ll need to gain enough money and notoriety to fill his shoes. Let's take a closer look at what you need to be familiar with to make that happen!

CARD TYPES

RULES CLARIFICATIONS

MOB CITY CARD TYPES

ENFORCER

WHISKEY

LAST WILL & TESTAMENT

IN FAVOUR

POLICE

EVENTS

 

ENFORCER CARDS (CHARACTERS)

If you wanna keep up with the times you need to hire the right crew. Not only will they be able to protect your investments, they can even help you extort someone else's! Here are the five different types of characters you'll come across in Mob City.

SOLDIER
LIEUTENANT
TORPEDO
ASSASSIN
MOLL

ENFORCER CARDS (WEAPONS)

To keep your crew healthy, but not your enemies, you're gonna need a little extra something. Here are the four different types of weapons your crew can arm themselves with in Mob City.

REVOLVER
SHOTGUN
TOMMYGUN
GRENADE

WHISKEY CARDS

If you wanna make the big bucks you've got to open yourself a good 'ol Speakeasy. It may cost a little more to get the finer malts, but heck, they'll certain fill your pockets a whole lot more! With 3 whiskey qualities to be had, the better the value the harder it is to come by.

WHISKEY

LAST WILL & TESTAMENT CARDS

Crafty as always, the Don's not letting anyone know who will be the one to fill his shoes. It's up to you to choose which strategy to follow. Then again, why not attempt to get the highest notoriety AND highest amount of dough!

NOTORIETY WILL
CASH WILL

IN FAVOUR CARD

There's always one, isn't there! Lucky you! If you're in favour with the Don you've got the advantage of being first!

POLICE CARD

It's not always enough to have a great crew. Sometimes you just need the law to look the other way and leave you alone.

POLICE

EVENTS CARDS

There's always something new happening in Mob City. If you know what's event's about to happen then you can be sure to make it work in your favour. There are 12 different events that can take place. Extortion crackdowns can occur on any side of Mob City as can Speakeasy raids and Whiskey consumption can go up or down.

EXTORTION CRACKDOWN
SPEAKEASY RAID
CONSUMPTION UP
GANGLAND TRUCE
DON IS DEAD

RULES

We try our best to make the included rules as clear as possible but on occasion there may be a dispute. Our recommendation is this; if it's not mentioned in the rules then you can't do it.

INCOME

MOLLS

SELLING BUILDINGS

NOTORIETY

 

INCOME

Collecting your building and/or speakeasy income is the last thing you do during the District resolving phase. Any extortion that needs to be paid will come from your income - of course if you don't have any incoe then there's no extortion to pay ;)

MOLLS

What happens if you have 2 Molls in one crew that is either extorting or protecting a speakeasy?
If you have 2 Molls in the same group, the crew's income is still DOUBLE, it doesn't quadruple.

SELLING BUILDINGS

Selling buildings? Who'd want to buy 'em after you owned 'em!

Variant played at Settlers Cafe in Singapore. Top up cash to upgrade a smaller building to a bigger one as notoriety and cash values still equate perfectly.

NOTORIETY

Notoriety can never fall below 1. If you own any buildings, your notoriety can never fall below the combined value of your buildings.

Hence, if you have a small shop and you lose a shootout, you're notoriety will remain 1. Or, if you have a small shop speakeasy and you can't pay the Police Raid Fine, you lose your shop but still remain with 1 notoriety.

You should always check that your notoriety is not less than the combined value of your buildings - even if you loose alot of shootouts, your notoriety should at the least be the same value.

A point was brought up during a recent Sneak Peek in Singapore in regards to playing with the 'selling buildings' idea.

..The following is only in regards to having a notoriety of 1...

You sell your building, your notoriety still stays at 1, you upgrade to a big shop, so your notoriety shld increase +2 to 3. This is not the case, If you really insist on playing the 'selling' idea, your notoriety would become whatever building value you upgrade to.

 

 

 

 

 

 


 

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